Basically computer science
90 entries
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Tiling with Three Polygons is Undecidable
- Published in 2024
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Polyamorous Scheduling
- Published in 2024
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Random Formula Generators
- Published in 2021
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Flat origami is Turing Complete
- Published in 2023
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Distant decimals of $π$
- Published in 2017
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Solving Rush Hour, the Puzzle
- Published in 2018
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Easy Proof of Three Recursive $π$-Algorithms -- Einfacher Beweis dreier rekursiver $π$-Algorithmen
- Published in 2019
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Generating graphs randomly
- Published in 2022
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Check Digits
- Published in 1999
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Generation of real algebraic loci via complex detours
- Published in 2015
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Programming the Hilbert curve
- Published in 2004
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Infinitude of Primes Using Formal Language Theory
- Published in 2020
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The distance of a permutation from a subgroup of \(S_n\)
- Published in 2005
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A catalogue of mathematical formulas involving π, with analysis
- Published in 2020
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Theory and applications of the double-base number system
- Published in 1999
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Small-data computing: correct calculator arithmetic
- Published in 2017
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Creation of Hyperbolic Ornaments
- Published in 2014
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Calculator Forensics
- Published in 2000
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A surprisingly simple de Bruijn sequence construction
- Published in 2016
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Mechanical Computing Systems Using Only Links and Rotary Joints
- Published in 2018
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An empty exercise
- Published in 1990
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Playing Games with Algorithms: Algorithmic Combinatorial Game Theory
- Published in 2001
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Any Monotone Boolean Function Can Be Realized by Interlocked Polygons
- Published in 2010
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$H$-supermagic labelings for firecrackers, banana trees and flowers
- Published in 2016
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Proof of Conway's Lost Cosmological Theorem
- Published in 1998
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Computational complexity and 3-manifolds and zombies
- Published in 2017
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The ternary calculating machine of Thomas Fowler
- Published in 1997
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Сетунь ВС (Setun Web Simulator)
- Published in 2017
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Cuckoo Filter: Simplification and Analysis
- Published in 2016
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Beyond Floating Point: Next-Generation Computer Arithmetic
- Published in 2017
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PAPAC-00, a Do-It-Yourself Paper Computer
- Published in 1958
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Analysis of Carries in Signed Digit Expansions
- Published in 2015
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Counting Cases in Marching Cubes: Towards a Generic Algorithm for Producing Substitopes
- Published in 2003
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Matters Computational - Ideas, Algorithms, Source Code
- Published in 2010
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How do you compute the midpoint of an interval?
- Published in 2014
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Complexity and Completeness of Finding Another solution and its Application to Puzzles
- Published in 2003
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Dividing by zero - how bad is it, really?
- Published in 2016
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Reversible quantum cellular automata
- Published in 2004
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Finding long chains in kidney exchange using the traveling salesman problem
- Published in 2015
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A Brief Critique of Pure Hypercomputation
- Published in 2009
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Pancake Flipping is Hard
- Published in 2011
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Random Structures from Lego Bricks and Analog Monte Carlo Procedures
- Published in 2013
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From Unicode to Typography, a Case Study the Greek Script
- Published in 1999
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Cyclic twill-woven objects
- Published in 2011
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Online Dating Recommender Systems: The Split-complex Number Approach
- Published in 2012
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Magic: the Gathering is Turing Complete
- Published in 2012
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How Java's floating-point hurts everyone everywhere
- Published in 1998
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Beastly Numbers
- Published in 1996
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Mastermind is NP-Complete
- Published in 2005
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The Fastest and Shortest Algorithm for All Well-Defined Problems
- Published in 2002
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To Dissect a Mockingbird: A Graphical Notation for the Lambda Calculus with Animated Reduction
- Published in 1996
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Robust Soldier Crab Ball Gate
- Published in 2011
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Statistical Modeling of Gang Violence in Los Angeles
- Published in 2010
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Cellular automata in the hyperbolic plane: proposal for a new environment
- Published in 2004
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Navigating Hyperbolic Space with Fibonacci Trees
- Published in 2010
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Topic-based vector space model
- Published in 2003
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Nineteen dubious ways to compute the exponential of a matrix, twenty-five years later
- Published in 2003
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Gaming is a hard job, but someone has to do it!
- Published in 2012
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The hardness of the Lemmings game, or Oh no, more NP-completeness proofs
- Published in 2004
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The Snowblower Problem
- Published in 2006
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Understanding Monads With JavaScript
- Published in 2011
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A Generalized Fibonacci LSB Data Hiding Technique
- Published in 2006
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Computer evolution of buildable objects
- Published in 1999
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Complexity of Langton's ant
- Published in 2002
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Deobfuscation is in NP
- Published in 2002
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A linear programming approach for aircraft boarding strategy
- Published in 2007
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Does Quantum Interference exist in Twitter?
- Published in 2011
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Packing circles and spheres on surfaces
- Published in 2009
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Testing Petri Nets for Mobile Robots Using Gröbner Bases
- Published in 2000
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Accurate estimation of forward path geometry using two-clothoid road model
- Published in 2002
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The 1-Hyperbolic Projection for User Interfaces
- Published in 2003
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Drawing and Labeling High-Quality Metro Maps by Mixed-Integer Programming.
- Published in 2010
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Theoretical Computer Science Cheat Sheet
- Published in 2003
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Tree automata techniques and applications
- Published in 1997
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Automatic calculation of plane loci using Grobner bases and integration into a Dynamic Geometry System
- Published in 2010
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Hierarchical Position Based Dynamics
- Published in 2008
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A discursive grammar for customizing mass housing: the case of Siza's houses at Malagueira
- Published in 2005
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Hypercomputation: computing more than the Turing machine
- Published in 2002
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Interpolating Solid Orientations with a $C^2$ -Continuous B-Spline Quaternion Curve
- Published in 2007
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Animating rotation with quaternion curves
- Published in 1985
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Implications of the Turing Completeness of Reaction-Diffusion Models, informed by GPGPU simulations on an XBox 360: Cardiac Arrythmias, Re-entry and the Halting Problem
- Published in 2008
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openttd logic gates
- Published in 2005
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Push-pull LEGO logic gates
- Published in 1999
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A Closed-Form Algorithm for Converting Hilbert Space-Filling Curve Indices
- Published in 2010
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Digital halftoning with space filling curves
- Published in 1991
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Hilbert R-tree: An improved R-tree using fractals
- Published in 1994
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Detection of transposition errors in decimal numbers
- Published in 1967
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What Sequential Games , the Tychonoff Theorem and the Double-Negation Shift have in Common
- Published in 2010
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Constructive gem: juggling exponentials
- Published in 2009
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Unbounded spigot algorithms for the digits of pi
- Published in 2006
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