Basically computer science
89 entries
Sort by date added | title
-
Polyamorous Scheduling
- Published in 2024
- Added on
-
Random Formula Generators
- Published in 2021
- Added on
-
Flat origami is Turing Complete
- Published in 2023
- Added on
-
Distant decimals of $π$
- Published in 2017
- Added on
-
Solving Rush Hour, the Puzzle
- Published in 2018
- Added on
-
Easy Proof of Three Recursive $π$-Algorithms -- Einfacher Beweis dreier rekursiver $π$-Algorithmen
- Published in 2019
- Added on
-
Generating graphs randomly
- Published in 2022
- Added on
-
Check Digits
- Published in 1999
- Added on
-
Generation of real algebraic loci via complex detours
- Published in 2015
- Added on
-
Programming the Hilbert curve
- Published in 2004
- Added on
-
Infinitude of Primes Using Formal Language Theory
- Published in 2020
- Added on
-
The distance of a permutation from a subgroup of \(S_n\)
- Published in 2005
- Added on
-
A catalogue of mathematical formulas involving π, with analysis
- Published in 2020
- Added on
-
Theory and applications of the double-base number system
- Published in 1999
- Added on
-
Small-data computing: correct calculator arithmetic
- Published in 2017
- Added on
-
Creation of Hyperbolic Ornaments
- Published in 2014
- Added on
-
Calculator Forensics
- Published in 2000
- Added on
-
A surprisingly simple de Bruijn sequence construction
- Published in 2016
- Added on
-
Mechanical Computing Systems Using Only Links and Rotary Joints
- Published in 2018
- Added on
-
An empty exercise
- Published in 1990
- Added on
-
Playing Games with Algorithms: Algorithmic Combinatorial Game Theory
- Published in 2001
- Added on
-
Any Monotone Boolean Function Can Be Realized by Interlocked Polygons
- Published in 2010
- Added on
-
$H$-supermagic labelings for firecrackers, banana trees and flowers
- Published in 2016
- Added on
-
Proof of Conway's Lost Cosmological Theorem
- Published in 1998
- Added on
-
Computational complexity and 3-manifolds and zombies
- Published in 2017
- Added on
-
The ternary calculating machine of Thomas Fowler
- Published in 1997
- Added on
-
Сетунь ВС (Setun Web Simulator)
- Published in 2017
- Added on
-
Cuckoo Filter: Simplification and Analysis
- Published in 2016
- Added on
-
Beyond Floating Point: Next-Generation Computer Arithmetic
- Published in 2017
- Added on
-
PAPAC-00, a Do-It-Yourself Paper Computer
- Published in 1958
- Added on
-
Analysis of Carries in Signed Digit Expansions
- Published in 2015
- Added on
-
Counting Cases in Marching Cubes: Towards a Generic Algorithm for Producing Substitopes
- Published in 2003
- Added on
-
Matters Computational - Ideas, Algorithms, Source Code
- Published in 2010
- Added on
-
How do you compute the midpoint of an interval?
- Published in 2014
- Added on
-
Complexity and Completeness of Finding Another solution and its Application to Puzzles
- Published in 2003
- Added on
-
Dividing by zero - how bad is it, really?
- Published in 2016
- Added on
-
Reversible quantum cellular automata
- Published in 2004
- Added on
-
Finding long chains in kidney exchange using the traveling salesman problem
- Published in 2015
- Added on
-
A Brief Critique of Pure Hypercomputation
- Published in 2009
- Added on
-
Pancake Flipping is Hard
- Published in 2011
- Added on
-
Random Structures from Lego Bricks and Analog Monte Carlo Procedures
- Published in 2013
- Added on
-
From Unicode to Typography, a Case Study the Greek Script
- Published in 1999
- Added on
-
Cyclic twill-woven objects
- Published in 2011
- Added on
-
Online Dating Recommender Systems: The Split-complex Number Approach
- Published in 2012
- Added on
-
Magic: the Gathering is Turing Complete
- Published in 2012
- Added on
-
How Java's floating-point hurts everyone everywhere
- Published in 1998
- Added on
-
Beastly Numbers
- Published in 1996
- Added on
-
Mastermind is NP-Complete
- Published in 2005
- Added on
-
The Fastest and Shortest Algorithm for All Well-Defined Problems
- Published in 2002
- Added on
-
To Dissect a Mockingbird: A Graphical Notation for the Lambda Calculus with Animated Reduction
- Published in 1996
- Added on
-
Robust Soldier Crab Ball Gate
- Published in 2011
- Added on
-
Statistical Modeling of Gang Violence in Los Angeles
- Published in 2010
- Added on
-
Cellular automata in the hyperbolic plane: proposal for a new environment
- Published in 2004
- Added on
-
Navigating Hyperbolic Space with Fibonacci Trees
- Published in 2010
- Added on
-
Topic-based vector space model
- Published in 2003
- Added on
-
Nineteen dubious ways to compute the exponential of a matrix, twenty-five years later
- Published in 2003
- Added on
-
Gaming is a hard job, but someone has to do it!
- Published in 2012
- Added on
-
The hardness of the Lemmings game, or Oh no, more NP-completeness proofs
- Published in 2004
- Added on
-
The Snowblower Problem
- Published in 2006
- Added on
-
Understanding Monads With JavaScript
- Published in 2011
- Added on
-
A Generalized Fibonacci LSB Data Hiding Technique
- Published in 2006
- Added on
-
Computer evolution of buildable objects
- Published in 1999
- Added on
-
Complexity of Langton's ant
- Published in 2002
- Added on
-
Deobfuscation is in NP
- Published in 2002
- Added on
-
A linear programming approach for aircraft boarding strategy
- Published in 2007
- Added on
-
Does Quantum Interference exist in Twitter?
- Published in 2011
- Added on
-
Packing circles and spheres on surfaces
- Published in 2009
- Added on
-
Testing Petri Nets for Mobile Robots Using Gröbner Bases
- Published in 2000
- Added on
-
Accurate estimation of forward path geometry using two-clothoid road model
- Published in 2002
- Added on
-
The 1-Hyperbolic Projection for User Interfaces
- Published in 2003
- Added on
-
Drawing and Labeling High-Quality Metro Maps by Mixed-Integer Programming.
- Published in 2010
- Added on
-
Theoretical Computer Science Cheat Sheet
- Published in 2003
- Added on
-
Tree automata techniques and applications
- Published in 1997
- Added on
-
Automatic calculation of plane loci using Grobner bases and integration into a Dynamic Geometry System
- Published in 2010
- Added on
-
Hierarchical Position Based Dynamics
- Published in 2008
- Added on
-
A discursive grammar for customizing mass housing: the case of Siza's houses at Malagueira
- Published in 2005
- Added on
-
Hypercomputation: computing more than the Turing machine
- Published in 2002
- Added on
-
Interpolating Solid Orientations with a $C^2$ -Continuous B-Spline Quaternion Curve
- Published in 2007
- Added on
-
Animating rotation with quaternion curves
- Published in 1985
- Added on
-
Implications of the Turing Completeness of Reaction-Diffusion Models, informed by GPGPU simulations on an XBox 360: Cardiac Arrythmias, Re-entry and the Halting Problem
- Published in 2008
- Added on
-
openttd logic gates
- Published in 2005
- Added on
-
Push-pull LEGO logic gates
- Published in 1999
- Added on
-
A Closed-Form Algorithm for Converting Hilbert Space-Filling Curve Indices
- Published in 2010
- Added on
-
Digital halftoning with space filling curves
- Published in 1991
- Added on
-
Hilbert R-tree: An improved R-tree using fractals
- Published in 1994
- Added on
-
Detection of transposition errors in decimal numbers
- Published in 1967
- Added on
-
What Sequential Games , the Tychonoff Theorem and the Double-Negation Shift have in Common
- Published in 2010
- Added on
-
Constructive gem: juggling exponentials
- Published in 2009
- Added on
-
Unbounded spigot algorithms for the digits of pi
- Published in 2006
- Added on