Basically computer science
91 entries
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        The Vampire Diary
        - Published in 2025
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        Tiling with Three Polygons is Undecidable
        - Published in 2024
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        Polyamorous Scheduling
        - Published in 2024
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        Random Formula Generators
        - Published in 2021
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        Flat origami is Turing Complete
        - Published in 2023
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        Distant decimals of $π$
        - Published in 2017
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        Solving Rush Hour, the Puzzle
        - Published in 2018
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        Easy Proof of Three Recursive $π$-Algorithms -- Einfacher Beweis  dreier rekursiver $π$-Algorithmen
        - Published in 2019
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        Generating graphs randomly
        - Published in 2022
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        Check Digits
        - Published in 1999
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        Generation of real algebraic loci via complex detours
        - Published in 2015
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        Programming the Hilbert curve
        - Published in 2004
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        Infinitude of Primes Using Formal Language Theory
        - Published in 2020
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        The distance of a permutation from a subgroup of \(S_n\)
        - Published in 2005
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        A catalogue of mathematical formulas involving π, with analysis
        - Published in 2020
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        Theory and applications of the double-base number system
        - Published in 1999
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        Small-data computing: correct calculator arithmetic
        - Published in 2017
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        Creation of Hyperbolic Ornaments
        - Published in 2014
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        Calculator Forensics
        - Published in 2000
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        A surprisingly simple de Bruijn sequence construction
        - Published in 2016
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        Mechanical Computing Systems Using Only Links and Rotary Joints
        - Published in 2018
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        An empty exercise
        - Published in 1990
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        Playing Games with Algorithms: Algorithmic Combinatorial Game Theory
        - Published in 2001
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        Any Monotone Boolean Function Can Be Realized by Interlocked Polygons
        - Published in 2010
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        $H$-supermagic labelings for firecrackers, banana trees and flowers
        - Published in 2016
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        Proof of Conway's Lost Cosmological Theorem
        - Published in 1998
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        Computational complexity and 3-manifolds and zombies
        - Published in 2017
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        The ternary calculating machine of Thomas Fowler
        - Published in 1997
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        Сетунь ВС (Setun Web Simulator)
        - Published in 2017
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        Cuckoo Filter: Simplification and Analysis
        - Published in 2016
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        Beyond Floating Point: Next-Generation Computer Arithmetic 
        - Published in 2017
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        PAPAC-00, a Do-It-Yourself Paper Computer
        - Published in 1958
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        Analysis of Carries in Signed Digit Expansions
        - Published in 2015
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        Counting Cases in Marching Cubes: Towards a Generic Algorithm for Producing Substitopes
        - Published in 2003
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        Matters Computational - Ideas, Algorithms, Source Code
        - Published in 2010
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        How do you compute the midpoint of an interval?
        - Published in 2014
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        Complexity and Completeness of Finding Another solution and its Application to Puzzles
        - Published in 2003
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        Dividing by zero - how bad is it, really?
        - Published in 2016
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        Reversible quantum cellular automata
        - Published in 2004
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        Finding long chains in kidney exchange using the traveling salesman problem
        - Published in 2015
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        A Brief Critique of Pure Hypercomputation
        - Published in 2009
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        Pancake Flipping is Hard
        - Published in 2011
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        Random Structures from Lego Bricks and Analog Monte Carlo Procedures
        - Published in 2013
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        From Unicode to Typography, a Case Study the Greek Script
        - Published in 1999
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        Cyclic twill-woven objects
        - Published in 2011
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        Online Dating Recommender Systems: The Split-complex Number Approach
        - Published in 2012
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        Magic: the Gathering is Turing Complete
        - Published in 2012
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        How Java's floating-point hurts everyone everywhere
        - Published in 1998
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        Beastly Numbers
        - Published in 1996
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        Mastermind is NP-Complete
        - Published in 2005
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        The Fastest and Shortest Algorithm for All Well-Defined Problems
        - Published in 2002
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        To Dissect a Mockingbird: A Graphical Notation for the Lambda Calculus with Animated Reduction
        - Published in 1996
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        Robust Soldier Crab Ball Gate
        - Published in 2011
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        Statistical Modeling of Gang Violence in Los Angeles
        - Published in 2010
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        Cellular automata in the hyperbolic plane: proposal for a new environment
        - Published in 2004
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        Navigating Hyperbolic Space with Fibonacci Trees
        - Published in 2010
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        Topic-based vector space model
        - Published in 2003
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        Nineteen dubious ways to compute the exponential of a matrix, twenty-five years later
        - Published in 2003
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        Gaming is a hard job, but someone has to do it!
        - Published in 2012
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        The hardness of the Lemmings game, or Oh no, more NP-completeness proofs
        - Published in 2004
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        The Snowblower Problem
        - Published in 2006
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        Understanding Monads With JavaScript
        - Published in 2011
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        A Generalized Fibonacci LSB Data Hiding Technique
        - Published in 2006
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        Computer evolution of buildable objects
        - Published in 1999
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        Complexity of Langton's ant
        - Published in 2002
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        Deobfuscation is in NP
        - Published in 2002
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        A linear programming approach for aircraft boarding strategy
        - Published in 2007
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        Does Quantum Interference exist in Twitter?
        - Published in 2011
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        Packing circles and spheres on surfaces
        - Published in 2009
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        Testing Petri Nets for Mobile Robots Using Gröbner Bases
        - Published in 2000
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        Accurate estimation of forward path geometry using two-clothoid road model
        - Published in 2002
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        The 1-Hyperbolic Projection for User Interfaces
        - Published in 2003
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        Drawing and Labeling High-Quality Metro Maps by Mixed-Integer Programming.
        - Published in 2010
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        Theoretical Computer Science Cheat Sheet
        - Published in 2003
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        Tree automata techniques and applications
        - Published in 1997
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        Automatic calculation of plane loci using Grobner bases and integration into a Dynamic Geometry System
        - Published in 2010
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        Hierarchical Position Based Dynamics
        - Published in 2008
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        A discursive grammar for customizing mass housing: the case of Siza's houses at Malagueira
        - Published in 2005
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        Hypercomputation: computing more than the Turing machine
        - Published in 2002
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        Interpolating Solid Orientations with a $C^2$ -Continuous B-Spline Quaternion Curve
        - Published in 2007
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        Animating rotation with quaternion curves
        - Published in 1985
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        Implications of the Turing Completeness of Reaction-Diffusion Models, informed by GPGPU simulations on an XBox 360: Cardiac Arrythmias, Re-entry and the Halting Problem
        - Published in 2008
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        openttd logic gates
        - Published in 2005
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        Push-pull LEGO logic gates
        - Published in 1999
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        A Closed-Form Algorithm for Converting Hilbert Space-Filling Curve Indices
        - Published in 2010
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        Digital halftoning with space filling curves
        - Published in 1991
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        Hilbert R-tree: An improved R-tree using fractals
        - Published in 1994
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        Detection of transposition errors in decimal numbers
        - Published in 1967
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        What Sequential Games , the Tychonoff Theorem and the Double-Negation Shift have in Common
        - Published in 2010
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        Constructive gem: juggling exponentials
        - Published in 2009
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        Unbounded spigot algorithms for the digits of pi
        - Published in 2006
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