# How to Gamble If You're In a Hurry

• Published in 2011
The beautiful theory of statistical gambling, started by Dubins and Savage (for subfair games) and continued by Kelly and Breiman (for superfair games) has mostly been studied under the unrealistic assumption that we live in a continuous world, that money is indefinitely divisible, and that our life is indefinitely long. Here we study these fascinating problems from a purely discrete, finitistic, and computational, viewpoint, using Both Symbol-Crunching and Number-Crunching (and simulation just for checking purposes).

## Other information

key
type
article
2011-12-15
date_published
2011-12-01
arxivId
1112.1645
journal
Strategy
keywords
Computer Science and Game Theory,Probability
pages
6

### BibTeX entry

@article{Ekhad2011,
type = {article},
title = {How to Gamble If You're In a Hurry},
abstract = {The beautiful theory of statistical gambling, started by Dubins and Savage (for subfair games) and continued by Kelly and Breiman (for superfair games) has mostly been studied under the unrealistic assumption that we live in a continuous world, that money is indefinitely divisible, and that our life is indefinitely long. Here we study these fascinating problems from a purely discrete, finitistic, and computational, viewpoint, using Both Symbol-Crunching and Number-Crunching (and simulation just for checking purposes).},
comment = {},
date_published = {2011-12-01},
urls = {http://arxiv.org/abs/1112.1645,http://arxiv.org/pdf/1112.1645v2},
collections = {Attention-grabbing titles,Games to play with friends,Probability and statistics},
archivePrefix = {arXiv},
arxivId = {1112.1645},
eprint = {1112.1645},
journal = {Strategy},
keywords = {Computer Science and Game Theory,Probability},
month = {dec},
pages = 6,
url = {http://arxiv.org/abs/1112.1645 http://arxiv.org/pdf/1112.1645v2},
year = 2011,
primaryClass = {math.PR},
urldate = {2011-12-15}
}